Only issues appear to be with splitscreen, as listed above. ![]() Perfect, D3D12, Native x3, Note: Disable "Force texture filtering" to prevent blurry textures. This title has been tested on the environments listed below: Frequently Asked Questions About Serious Sam: Next Encounter (Nintendo GameCube, 2004) Authentic Case Only in My Website. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Disabling Force 24-bit color fixes the issue.Ĭompatibility can be assumed to align with the indicated revisions. Some textures are not intended to be displayed in an 24b format, which can cause banding across gradients or otherwise blotchy colors. This page is rather stubbly and could use some expansion. To fix the this, disable the memory card in slot A, or try other revision. Serious Sam: Next Encounter Developer: Climax Group Publisher: Global Star Software Platform: GameCube Released in US: ApReleased in EU: ApThis game has a hidden developer message. The emulator will get stuck into the save screen right before level loading. Serious Sam: Next Encounter is a First Person Shooter game developed by Take Two for the GameCube video game console. 3/4-Player splitscreen is not affected and displays/scales properly. In 2-Player splitscreen with widescreen mode enabled, Player 2's screen is black if EFB is not set to RAM and Defer EFB Copies are off, and even if it is set to RAM, the resolution of Player 2's view is significantly less than Player 1's. ![]() Using the widescreen hack with this title is not recommended. Download Serious Sam Next Encounter and unleash chaos on monstrous hordes Wield powerful weapons, obliterate relentless enemies, and save the world from. Serious Sam: Next Encounter has a native 16:9 display option, but it requires enabling it in its internal options and setting Dolphin's Aspect Ratio graphics setting to "Auto".
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